I guess I never posted this here, but look, it’s the divequest crew in full outstanding color
you can click here to go to an Imgur gallery of different wallpaper-sized versions of this image
how many people imagined different colors raise your hand
I guess I never posted this here, but look, it’s the divequest crew in full outstanding color
you can click here to go to an Imgur gallery of different wallpaper-sized versions of this image
how many people imagined different colors raise your hand
This is the first ever drawing of Muschio.
I drew this picture without a story or quest in mind. But the setup was simple: Somewhere on the opposite side of herodom, a young, aspiring Dungeon Master brings his life savings to a monster-seller to stock his new home against valiant adventurers. Obviously this isn’t a crossroads demon deal or some dark summoning ritual, it’s just some store you can walk into and buy a few monsters and devils and ghosts and stuff. And the storeowner is quickly losing patience with this guy who’s never stocked a dungeon in his life.
When I drew it, though, something about it struck me. Something about that naive-looking young man in the middle, trying to figure out what monster he wanted to buy.
That’s how Muschio was born. That’s how all of DiveQuest was born.
But one of the big influences to this picture - and the early structure of DiveQuest as a result, was Disgaea.
The premise itself, and primarily, the between-mission wandering of your home base was what got me interested the most. When you wandered the base, you could talk to the inhabitants, who were often demons, and they’d just chat you up about whatever was going on. In Disgaea I always used primarily monster teams. Monsters are just more interesting. In fact, monsters are a whole other can of worms. I’ll touch on that in another post someday.
Anyway, point is: You have a protagonist forming an army of monsters and misfits, staging missions against the opposition, and in the meantime the base is stocked with thinking, feeling monsters that can chat, and scheme, and flirt, and make friends. It was an angle I found appealing, and a lot of it translated well in DiveQuest. So Muschio has it much the same way: a ragtag band of miscellaneous critters with lives of their own beyond just fighting adventurers, in a base that gets upgraded and expanded as his power grows. What’s not to love?
Oh, and then there’s the protagonist of the first Disgaea game, an Overlord with great aspirations and a royal lineage, who’s loud, dramatic, and confident way, way out of proportion with his actual power and experience.
Remind you of anyone?
It’s past midnight where Mangneto lives so he made me this awesome DiveQuest fanart for my birthday
This is so cool
Wow look at all these
I love seeing people draw the DiveQuest characters their own way. Lop-eared Finnie is my favorite here I think, but seeing Muschio drawn so expressive and fluid really makes my day.
I wish DiveQuest was as popular as RubyQuest. RQ will always be my biggest hit but honestly, I enjoy DiveQuest a lot more.

I don’t know what’s up but for the past few days I haven’t had the energy for anything
I’m going to sleep all day and start catching up with all the shit I’ve got that needs to be updated tomorrow
sorry folks
I’ll try to make it up to you
In the meantime, here’s a divequest picture I did for Not-Immature-Happy who recently had a birthday and a Muschio cake, but I never heard back from them, so now everyone can enjoy it
it’s not that muschio doesn’t like you, he just thinks birthday parties are silly and frivolous
And all the rest! That wraps up the latest stream doodle dump
Drew a lot of Ona this time around since people were requesting her. Ona is one of my favorite DiveQuest characters, truth be told.
The snazzy blue-green alien girl blasting away is Candy, just one of many lovely creations by my good pal Mangneto. You can find more of her there.
That’s also poor Mang getting an unwarranted zebra hug.