>Image Created: Thursday, January 31st, 2008
after such a long wait
my time has come
And now for something a little different.
Sky Den is a Minecraft Skyblock-style map that I’ve been working on for a while now, and it’s finally reached public release. It’s a pack that includes several mods required to play. Everything you need is included in the download, and there are instructions in both the readme AND in the map itself, so it’s pretty simple.
You will need Minecraft Forge. There are tutorials on how to get it installed, but basically you just put the contents of this file into your minecraft.jar file using winrar or whatever. If you have trouble with this step just look it up online.
Alternately, you can just install the Plus+ Launcher. Run it and select “Sky Den” from the pop-down menu. It’s as easy as that!
AS FOR THE MAP ITSELF.
I wrote up a big advertising speech using words like “robust experience” but instead I think I’ll just sum it up:
Basically it’s a lot of fun, and it’s way different from your standard Minecraft experience.
So if you want to try an unorthodox sky survival map and hang out with a bunch of gnoll villagers, why not give it a try?
Oh, and here’s the Minecraft Forums thread about it.
I’ll grant your wish
but it’s sort of a “monkey’s paw” kind of thing
scribblenauts more like sociopath
Same version as before, just a more reliable host.
Once again, the challenge is to catch all 6 creatures included in the demo.
Do your best!
There are 3 creatures to catch, and 3 evolutions.
But… the Mushworm can’t undergo metamorphosis.
Anyone collected all 6?
As I mentioned, it got as far as a playable demo
You’ll see what I mean about its flaws, though
Also keep in mind this is now several years old
See if you can collect all 6 creatures in the demo
The Little Things.
One of the games I came the farthest on, The Little Things is something like Pokemon meets Knytt, and takes the aspects of each I enjoyed most. Pokemon’s combat never struck me, but I enjoyed the collecting and evolving aspects. So I thought up this little game which involved catching and evolving (as well as buying and selling) various little critters, with combat replaced by exploration and light puzzles. Instead of fighting battle after battle, figuring out how to catch and evolve the creatures was itself the challenge in itself.
I came far enough to make a playable demo, but production ground to a halt shortly thereafter. There are a number of major obstacles preventing me even still from continuing this.
I’m not saying I’ll never return to the idea, but honestly it doesn’t feel salvageable at this point.